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Writer's pictureRashika Lungani

Illustrated Glossary of Design Vocabulary

Updated: Mar 22, 2021

THINK LAB- ILLUSTRATED GLOSSARY


1.PERCEPTION-Different ways of viewing a particular thing



2. CONTEXT - The background or setting that influences our understanding of


3. STAKEHOLDER - Parties involved in a particular economic activity


4. CHAIN OF SUPPLY - The network that connects the manufacturer and the consumer


5. EXPRESSIVE - The expression of our personal perspectives, opinions and emotions/ the ability to express our feeling or opinions eloquently.


6. TYPOGRAPHY - The art of arranging letters to convey a message


7. ASSUMPTIONS - Our preconceived notions about a particular thing


8. POSSIBILITIES - Things that might happen


9. ATTRIBUTES - Features or elements associated with that thing




10. DESCRIPTIVE ATTRIBUTES - The visible or tangible features of a product




11. FUNCTIONAL ATTRIBUTES - The functional properties/ pros and cons of a product



12. EMOTIONAL ATTRIBUTES - The feelings attached or associated with the item



13. PROCESS ATTRIBUTES - The making or manufacturing process involved


14. SOCIAL ATTRIBUTES - Its position or place in the community / contribution towards the society



15. CROSS BREEDING - The merging of two idea or products into something new


16. SUBSTITUTE - Replacing with something else


17. COMBINING - Joining together with something else


18. ADAPT - Changing the context


19. MODIFY - Changing an element slightly


20. REVERSE - Changing the direction/flow/pattern of working


21. ELIMINATE - Removing something


22. WHITE HAT - Facts and statistics


23. BLACK HAT - All the cons or negative aspects


24. RED HAT - The feelings, intuitions and emotions involved


25. GREEN HAT - New and creative ideas to solve the cons or make it better


26. YELLOW HAT - The pros and Positive aspects




27. BLUE HAT - The group working/ process involved




28. INJECTION MOULDING - A manufacturing process in which molten material is injected in a mould



29. CIRCLE OF OPPORTUNITIES - A tool which is used to generate ideas by mixing and matching the existing attributes of the product


30. MAPPING - A way of presenting information in the forms of a visual organiser



 

Journey of an object- ILLUSTRATED GLOSSARY


Etymology- when you break up the words in order to understand there original and thus get a better understanding of there meaning


Context- the background information or situation in which something happens


Phenomenon - a situation, event or circumstances


Infographics - visual representation of data


Autodidactic - self taught/ self working


Interferences- conclusion reached through research and evidence


Ergonomics - science concerned with ensuring efficient interaction between the user and the object.


Generalisation- the act of categorising things based on broad evidences


Utility- the unconventional uses of an object


Usability- the use of an object for its intended purpose


Power grip- grasping with palm


Precision grip/pinch grip- grasping with the index finger and thumb


Pricing- factors the influence the cost of a product


Anthropometry- the study of measurements and proportions of the human body.


Comfort- the state of being relaxed or free from pain


Safety- without hazard to the wellbeing


Affordances- properties of object which shows users the action they can take


Function- the purpose

Functionality- being useful/ fulfilling its purpose effectively


Convenience- ease in use


Milieu- the environment in which something occurs



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