Illustrated Glossary of Design Vocabulary
- Rashika Lungani
- Feb 12, 2021
- 2 min read
Updated: Mar 22, 2021
THINK LAB- ILLUSTRATED GLOSSARY
1.PERCEPTION-Different ways of viewing a particular thing

2. CONTEXT - The background or setting that influences our understanding of

3. STAKEHOLDER - Parties involved in a particular economic activity

4. CHAIN OF SUPPLY - The network that connects the manufacturer and the consumer

5. EXPRESSIVE - The expression of our personal perspectives, opinions and emotions/ the ability to express our feeling or opinions eloquently.

6. TYPOGRAPHY - The art of arranging letters to convey a message

7. ASSUMPTIONS - Our preconceived notions about a particular thing

8. POSSIBILITIES - Things that might happen

9. ATTRIBUTES - Features or elements associated with that thing

10. DESCRIPTIVE ATTRIBUTES - The visible or tangible features of a product

11. FUNCTIONAL ATTRIBUTES - The functional properties/ pros and cons of a product

12. EMOTIONAL ATTRIBUTES - The feelings attached or associated with the item

13. PROCESS ATTRIBUTES - The making or manufacturing process involved

14. SOCIAL ATTRIBUTES - Its position or place in the community / contribution towards the society

15. CROSS BREEDING - The merging of two idea or products into something new

16. SUBSTITUTE - Replacing with something else

17. COMBINING - Joining together with something else

18. ADAPT - Changing the context

19. MODIFY - Changing an element slightly

20. REVERSE - Changing the direction/flow/pattern of working

21. ELIMINATE - Removing something

22. WHITE HAT - Facts and statistics

23. BLACK HAT - All the cons or negative aspects

24. RED HAT - The feelings, intuitions and emotions involved

25. GREEN HAT - New and creative ideas to solve the cons or make it better

26. YELLOW HAT - The pros and Positive aspects

27. BLUE HAT - The group working/ process involved

28. INJECTION MOULDING - A manufacturing process in which molten material is injected in a mould

29. CIRCLE OF OPPORTUNITIES - A tool which is used to generate ideas by mixing and matching the existing attributes of the product

30. MAPPING - A way of presenting information in the forms of a visual organiser

Journey of an object- ILLUSTRATED GLOSSARY
Etymology- when you break up the words in order to understand there original and thus get a better understanding of there meaning

Context- the background information or situation in which something happens

Phenomenon - a situation, event or circumstances

Infographics - visual representation of data

Autodidactic - self taught/ self working

Interferences- conclusion reached through research and evidence

Ergonomics - science concerned with ensuring efficient interaction between the user and the object.

Generalisation- the act of categorising things based on broad evidences

Utility- the unconventional uses of an object

Usability- the use of an object for its intended purpose

Power grip- grasping with palm

Precision grip/pinch grip- grasping with the index finger and thumb

Pricing- factors the influence the cost of a product

Anthropometry- the study of measurements and proportions of the human body.

Comfort- the state of being relaxed or free from pain

Safety- without hazard to the wellbeing

Affordances- properties of object which shows users the action they can take

Function- the purpose

Functionality- being useful/ fulfilling its purpose effectively

Convenience- ease in use

Milieu- the environment in which something occurs

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