top of page

Illustrated Glossary of Design Vocabulary

  • Writer: Rashika Lungani
    Rashika Lungani
  • Feb 12, 2021
  • 2 min read

Updated: Mar 22, 2021

THINK LAB- ILLUSTRATED GLOSSARY


1.PERCEPTION-Different ways of viewing a particular thing

ree


2. CONTEXT - The background or setting that influences our understanding of

ree

3. STAKEHOLDER - Parties involved in a particular economic activity

ree

4. CHAIN OF SUPPLY - The network that connects the manufacturer and the consumer

ree

5. EXPRESSIVE - The expression of our personal perspectives, opinions and emotions/ the ability to express our feeling or opinions eloquently.

ree

6. TYPOGRAPHY - The art of arranging letters to convey a message

ree

7. ASSUMPTIONS - Our preconceived notions about a particular thing


ree

8. POSSIBILITIES - Things that might happen

ree

9. ATTRIBUTES - Features or elements associated with that thing


ree


10. DESCRIPTIVE ATTRIBUTES - The visible or tangible features of a product


ree


11. FUNCTIONAL ATTRIBUTES - The functional properties/ pros and cons of a product


ree

12. EMOTIONAL ATTRIBUTES - The feelings attached or associated with the item


ree

13. PROCESS ATTRIBUTES - The making or manufacturing process involved

ree

14. SOCIAL ATTRIBUTES - Its position or place in the community / contribution towards the society


ree

15. CROSS BREEDING - The merging of two idea or products into something new

ree

16. SUBSTITUTE - Replacing with something else

ree

17. COMBINING - Joining together with something else

ree

18. ADAPT - Changing the context

ree

19. MODIFY - Changing an element slightly

ree

20. REVERSE - Changing the direction/flow/pattern of working

ree

21. ELIMINATE - Removing something

ree

22. WHITE HAT - Facts and statistics

ree

23. BLACK HAT - All the cons or negative aspects

ree

24. RED HAT - The feelings, intuitions and emotions involved

ree

25. GREEN HAT - New and creative ideas to solve the cons or make it better

ree

26. YELLOW HAT - The pros and Positive aspects


ree


27. BLUE HAT - The group working/ process involved


ree


28. INJECTION MOULDING - A manufacturing process in which molten material is injected in a mould

ree


29. CIRCLE OF OPPORTUNITIES - A tool which is used to generate ideas by mixing and matching the existing attributes of the product

ree

30. MAPPING - A way of presenting information in the forms of a visual organiser

ree




Journey of an object- ILLUSTRATED GLOSSARY


Etymology- when you break up the words in order to understand there original and thus get a better understanding of there meaning

ree

Context- the background information or situation in which something happens

ree

Phenomenon - a situation, event or circumstances

ree

Infographics - visual representation of data

ree

Autodidactic - self taught/ self working

ree

Interferences- conclusion reached through research and evidence

ree

Ergonomics - science concerned with ensuring efficient interaction between the user and the object.

ree

Generalisation- the act of categorising things based on broad evidences

ree

Utility- the unconventional uses of an object

ree

Usability- the use of an object for its intended purpose

ree

Power grip- grasping with palm

ree

Precision grip/pinch grip- grasping with the index finger and thumb

ree

Pricing- factors the influence the cost of a product

ree

Anthropometry- the study of measurements and proportions of the human body.

ree

Comfort- the state of being relaxed or free from pain

ree

Safety- without hazard to the wellbeing

ree

Affordances- properties of object which shows users the action they can take

ree

Function- the purpose

ree

Functionality- being useful/ fulfilling its purpose effectively

ree

Convenience- ease in use

ree

Milieu- the environment in which something occurs

ree



 
 
 

Commentaires


© 2023 by Name of Site. Proudly created with Wix.com

bottom of page